A downloadable project

The main mechanic of this game is the player is stuck in a galaxy of very small planets which he can go around really fast, basically think about the levels in Mario Galaxy and the way he walks around a planet

and moves between different levels.

The player also has some sort of teleport gun which allows him to teleport himself from one tiny planet to another.

Each planet is slightly different and can contain different items or resources which can help the player craft items\weapons.

This could lead to a bunch of different game mode but initially I thought about a multiplayer game, maybe a Battle Royal where each player lands on a different planet and he needs to teleport between different planets to arm himself

and fight other players, last player standing wins the match.

For this game jam my goal was mainly to learn and mess around with UE4, I decided to focus on the 2 core mechanics which are:

1.Custom gravity - having a gravity vector that can be modified and point to a center of a planet instead of a plain so that the character can traverse around a sphere.

2.Teleportation - have a way to teleport between different planets.

for the custom gravity I used a free plugin, which I thought would save me a lot of time but integrating it and making it work with the character I built from scratch was really difficult and took most of the time.

The teleportation part I implemented from scratch using blueprints but it still a bit janky and doesn't fully work with the custom gravity.

The video shows my current results.

Download

Download
GravityBot.mp4 27 MB
Download
ReadMe.txt 1.5 kB

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